by Limor Schafman
Fraud v. Freedom - this is the context of the protest black out day you may have noticed taking place across United States based websites. Visit Google's search browser with its black swath across its name and you will have a good visual of their sentiments.
The issues presented by the legislation under dispute need to be addressed - fraud, security, copyright infringement. But is legislation the proper way? And should the legislation be so broad? Should the Internet be subject to censorship? Should we have our freedom of expression curtailed and subject to a central authority of review and power? The furor around SOPA (Stop Online Piracy Act)/PIPA (Protect IP Act) is largely around the over-reaching implications of the proposed bills.
The Washington Post has put together some explanations of the two bills and the surrounding controversey, which are worth looking at.
For the actual text on the bills so you can form your own conclusions, see:
I welcome your thoughts and comments - should Congress get involved in Internet oversight? Why? Why not? And if so, to what objective, extent and best way to implement.
Limor

CES 2012: Augmented Reality Steps into Toys
by Limor Schafman
Toys and games for kids have become that much more exciting now that interactivity and augmented reality are joining the fore of how children can play and learn.
There were three examples at CES that are worth noting. First, during the Microsoft keynote by Steve Ballmer, the Kinect was showcased through a partnership with Sesame Workshop in creating Kinect Sesame Street TV. Microsoft is taking current TV programming and turning them into interactive experiences - partially streaming video; partially interactive video game - all with the intention of keeping children engaged while learning. (Note: thank you to GameSpot for this video). In the video you will see the learning component, coupled with the interactive participation of voice and gesture enabled through the Kinect with Sesame Street characters reacting to viewer actions and responding immediately depending on what the viewer - shall we call them now players/actors/active learners do.
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January 19, 2012 in 3D, Augmented Reality, Digital Media, Games, Graphics, High Tech, Interactive Design, Internet, Marketing, Playing Games, Tech Commentary | Permalink | Comments (0) | TrackBack (0)
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